Editing a region of a render
Fix or change one area without re rendering the whole image.
Sometimes a render is right except for one thing. The facade is perfect but the ground floor should be glazed, or the interior works but a wall wants a different finish. Re rendering the whole image to change one area is wasteful and risks losing what already works. Region editing lets you change just that part and leave the rest exactly as it is.
This guide shows how to brush the area you want to change, describe the change in a few words, and regenerate only that region while the rest of the render holds.
Edit just one area
- 1In the Studio, switch to Region on the render you want to adjust.
- 2Brush over the area you want to change, sizing the brush to the detail.
- 3Describe the change for that area, such as floor to ceiling glazing.
- 4Regenerate the region and keep the result as a new version.
When to reach for it
- Swapping a material on one surface while the rest stays put.
- Opening up a solid wall into glazing or a doorway.
- Cleaning up a small artefact without touching the whole image.
- Trying a detail variation that you do not want to commit to everywhere.
Use cases
A few ways architects and designers put this to work.
Facade tweak
Glaze the ground floor of an otherwise finished exterior without re rendering the upper levels that already look right.
Interior detail
Change a single feature wall finish in a living room while the lighting and the rest of the materials stay exactly as they were.
Quick cleanup
Brush out a small distraction in the corner of a hero shot instead of rolling the dice on a whole new render.
Common questions
- Does a region edit change the rest of the image?
- No. Only the area you brush is regenerated. Everything outside the region stays exactly as it was.
- Can I describe what I want in the region?
- Yes. After brushing the area, you describe the change in a few words, such as floor to ceiling glazing, and that area is regenerated to match.
